API reference / Common / Engine types / TableCell3D
Interface: TableCell3D
A cell's 3-D treatment (a:cell3D) — a bevel on its top face, an optional light rig, and the material its surface imitates.
pptx-only, and built from the same paint primitives a shape's a:sp3d / a:scene3d use.
Properties
| Property | Description |
|---|---|
bevelPaintBevel | a:bevel — the required bevel on the cell's top face. |
lightRig?PaintLightRig | a:lightRig. |
material?PaintPresetMaterial | @prstMaterial — how the surface responds to the light. |